![]() ![]() There is one table for veterancy gains rather then the 5+ found in 40k.The number of Relics and Endless Spells is determined by the points level of the games you play rather then through unit advancement.Here are some other noteworthy changes you will see in how the system works. If you are familiar with the Drukhari Cormorragh mechanic in their codex it is almost identical (with the addition of rules for upgrading territories). One of the first major differences is that the system has a heavy focus on building and upgrading a base and kingdom through the campaign. You have a roster of units that you can upgrade over time, you have some limits on the abilities and relics that you can use at the start, there are specific missions that give you bonuses for winning etc. I will do a quick overview of how the systems works and then dive into the Good, Bad and the Ugly of it all.Īs I mentioned earlier, the system is very similar to the Crusade campaign rules in 40k. ![]() In many ways this system is similar to the Crusade engine found in 40k, but it has several significant differences. I have been able to review the rules for the new narrative campaign system coming in the 3.0 release and wanted to share my thoughts. ![]()
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